12/19/2023 0 Comments Race driver grid amazonThe cars are not overly difficult or clinical to drive which is great for mass market appeal but still retains some of the more simulation-like features such as localised car damage. The driving physics, personally, I always think Grid and Dirt 1 actually got the driving physics just right in between arcade and simulation where some people classify Grid as a simcade. To date, I think I had finished the career at least 5 times. I would prefer if Codemaster could stick with authentic racing game modes as I think thats where the strength of the company lies. I regret to say that I really do not enjoy the rather gimmicky game modes like Checkpoints or Overtake in Grid 2. Not to mention, Grid 1's career has a solid mixture of authentic racing modes from drifting, derby, street racing, track racing to Le Mans also made the career a varied and interesting experience. This also further enforce the authenticity of Grid. I also enjoyed the fact that you need to find a co driver to compete in races with you which adds another layer of authenticity to the game, considering most races in real life has 2 drivers competing. The career is fun to play on low end derby cars, drift cars to high end GT1s, mainly due to the well tuned physics for different class as each class or even different cars have different driving style which added to the longevity. You started out initially as a driver for other teams then slowly build up your team to compete on the highest level in a well paced career tree that isnt overly long or tedious. The authentic career mode which was a joy to play. I hope this will be useful feedback for the Autosports team. This might be a long one, as I bought Grid initially on release, then bought a copy on Steam too for easier access. Even with the cheap AI I felt like I was having good racing Immersion again Grid got you in the game and made you feel like you were in the game.It's like a laugh track on a comedy show. It wasn't like Shift that had to use shaky cam or blurred vision to tell you "this is exciting or tense". It had natural excitement and didn't need gimmicks. Yes the cars all kind of felt the same and some kind of tuning option would have been nice, but overall where it counted Grid delivered. Was so pissed at how Grid 2 turned out so really hope Autosport returns back to the original roots Grid had a great access path and to me the best career mode in a racing game. That game for me is like a chore or homework and by the time you finally get the cars you want I was sick of the game. A perfect example is what Gran Turismo has turned into. Additionally you don't waste a lot of time with bad cars or cars you have no interest in driving. Both Grid and the first Dirt got you into the game quickly and efficiently. Efficient Game Design: This goes for the first Dirt also.PC/keyboard, offline single player still playing GRID. Individually selective assists I can make the driving as easy or difficult as I want, no waiting for a challenge, it's right there. The difficulty level can always be taken up a notch or two farther than I can handle, yet the racing is always rewarding. There is always a way to improve my skills, and the game is always ahead of me. The color filter and the depth of the view provided by the haze/dust effect, a little weird but cool. Easy to get into a race no fooling around much with tuning or upgrading or customizing. The features that make GRID stand apart for me as a single player:
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